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Reviews
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Written by Nick Doerr
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Monday, 15 June 2009 00:20 |
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Do you love JRPGs? Do you really, really love them? If so, you’ll find a mountain of fun in Cross Edge, a cross-over game published in the US by Nippon Ichi but containing characters from Gust, Idea Factory, Compile Heart, and Capcom franchises as well. Nippon Ichi put in two Disgaea characters, Capcom brings some Darkstalkers characters, Gust brings in Mana Khemia 2 and Ar Tonelico characters, Idea Factory brought in some Spectral Souls and Generations of Chaos characters, and Compile Heart put them all together with their original creations. The result? A story no better than fan-fiction composed on a napkin in a local Japanese eatery, a horrifically convoluted and almost punishing menu system, and one of the best damn battle systems (read: complex) a JRPG has seen in a while. Calling Cross Edge a mixed bag is quite the understatement – you’ll either love the nostalgia mixed with new-age gaming ideas, or you’ll hate the grinding, item collecting, and classic visual presentation. Nobody will love the story; that’s not what cross-over games are known for, anyway. This is fanservice and unless you haven’t heard of the franchises I mentioned above, you probably haven’t heard of this game. |
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Written by Heather McGreaham
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Friday, 24 April 2009 00:00 |
Wallace & Gromit have made the leap--across the pond--from cartoon characters to videogame heroes. The latest offering from Telltale Games' episodic adventures is, if I dare say so, their best yet. Wallace & Gromit's Grand Adventure excels with Telltales's tried-and-true formula of puzzle/adventure interspersed with comedic cut-scenes. The puzzles are tricky enough to be satisfying, yet not so difficult as to cause frustration. There's a high level of delightful absurdity. The logic is that of our favorite British inventor and his faithful--and long-suffering--companion. Fans of the original Wallace & Gromit shorts will enjoy the character banter and outlandish inventions which play impressively true to the source material. |
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Written by Nick Doerr
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Friday, 17 April 2009 11:10 |
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 At long last, downloadable content has arrived for one of the most critically acclaimed and commercially underrated PlayStation 3 exclusives: Valkyria Chronicles. Reviewing content that is tacked on in addition to the game itself is a different beast from a normal game review, so we're going to do it as follows: each DLC item will be reviewed based on price and content (gameplay time, further story immersion/character development, challenge). Sega has been kind enough to release three DLC items for us: a Hard EX Mode, Enter The Edy Detachment side story, and Selvaria's "Behind Her Blue Flame" chapter. Here's how they stack up and what you can expect: Hard EX Mode Price: $4.99 Time to complete: 10+ Hours Further Story Immersion/Character Development: None! Challenge: High! This mode allows you to play skirmish battles on a mode beyond that of Hard where you no longer have use of any tanks, but you control Welkin as an infantryman. This also means you cannot dish out orders mid-battle. Don't get discouraged - every skirmish battle has been completely re-worked for this mode. Enemy layout, your starting position, objectives... everything has changed, not to mention the increased power of enemy soldiers and the more-common occurrence of those pesky "elite" soldiers (the ones who have their own name, i.e. Nick the Awesome). So technically, it's like getting 9 new stages that will fry your brain and rattle your nerves. It's also the sort of DLC that would have benefited greatly from a Trophy patch. Although this adds nothing to the game, backstory or otherwise, it's still a fantastic challenge and compared to the other two DLC, a fair price. |
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Written by Heather McGreaham
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Tuesday, 14 April 2009 00:00 |
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Loco Roco 2 is the quintessential videogame sequel. IMO this is what game franchises should aspire to do: creating follow-up games which follow from the original, but really expand upon it. All too often sequel games are either just straight continuations on their predecessor (expansion pack anyone?) or worse, awkward re-imagining's of the original concept--because clearly there are no new ideas. LocoRoco 2 breaks this mold by taking what worked in the original, and truly adding to it. The mechanics are basically the same, the game feels familiar; but there are new enemies, environments and challenges to overcome, along with a new character and new resources at your disposal. You needn't have played LocoRoco to enjoy LocoRoco 2. Once you get used to the game mechanics the sequel can be played as a stand-alone game. For the more driven gamer, there are many different objects to collect each level to build the LocoRoco house, and record 'bests' to achieve. But the game offers something to both those who want to collect everything and those who just want to have fun with the cute locorocos. |
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Written by Nick Doerr
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Thursday, 12 February 2009 02:24 |
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 For years, owners of the PC, PS2, or Xbox360 may have been enjoying the experience known as Phantasy Star Universe. To be quite frank, the experience has grown stale for many of the phormer Phantasy Star phans and the console/PC versions of the game are not lively anymore. A small, dedicated fanbase still exists, but as a whole, the American audience has dwindled. Why? Some may say that Sega of America is lazy and the servers in the US are several months behind in updates than Japan. Others will claim that Sega is attempting to phase out the console versions of Phantasy Star Universe and focus on new, related titles. Phantasy Star Portable, for the PSP (see what they did there?), is one such title and a demo was released in English last week. I'm going to tell you about it -- what's new, what's old, and what's worth your time.
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